Using sdk tools




















Fixed deployment logic so that applications with embedded tests can now be deployed and tested like test applications, including code coverage information. Fixed Ant support for testing projects with libraries. Bug fixes: Fixed an issue that prevented some developers from running the emulator with GPU acceleration.

General notes: Updated the SdkController app to encapsulate both sensor and multitouch emulation functionality. General notes: Emulator Added support for hardware accelerated graphics rendering. Added experimental support for multi-touch input by enabing the emulator to receive touch input from a USB-tethered physical Android device. In addition to many new features, this update fixes the Conversion to Dalvik format failed with error 1 error some users have experienced.

Updated the default proguard. Split the ProGuard configuration file has been in half, with project specific flags kept in project and the generic Android flags distributed and updated with the tools themselves. Build Added a feature that allows you to run some code only in debug mode. You can check the BuildConfig.

DEBUG constant in your code to run debug-only functions. Fixed issue when a project and its libraries include the same jar file in their libs folder. This URI is replaced with the app specific one at build time. Lint Updated Lint to check Android application code. Lint rules which previously performed pattern based searches in the application code such as the unused resource check have been rewritten to use the more accurate Java-style parse trees. Added support for checking library projects.

This change means that rules such as the unused resource check properly handle resources declared in a library project and referenced in a downstream project. Added ability to suppress Lint warnings in Java code with the new SuppressLint annotation, and in XML files with the new tools: namespace and ignore attribute. You can use the new TargetApi annotation to suppress warnings when the code is wrapped in a system version condition.

General notes: Added Lint tools to detect common errors in Android projects. Bug fixes: Snapshots now work for Android 4. Fixed several small issues for the build file. Issue , Issue , Issue , Issue Bug fixes: Fixed emulator crash on Linux due to improper webcam detection Issue Fixed emulator issue when using the -wipe-data argument.

Fixed ant test Issue Fixed android update project Issue Fixed issue with MonkeyRunner Issue General notes: Added webcam support to Android 4. Webcam support is for Windows and Linux only. Mac support will come in a later release. Changed default. Any existing projects that you build with Ant must be updated with the android update project command. Changed Ant build. For a list of Ant commands, see the Ant Command Reference.

Changed how library projects are built. Improved incremental builds, so that resource compilation runs less frequently. Builds no longer run when you edit strings or layouts unless you add a new id and no longer run once for each library project. General notes: Fix compilation issue in Ant dex step when paths have spaces.

Fix issue in emulator installation when paths have spaces. Fix issue when AVD paths have spaces. Fix rendering issue when using emulator scaling see more. General notes: Miscellaneous emulator changes to support Android 3. General notes: The default ProGuard configuration, proguard. The default encoding for the javac Ant task is now UTF For details on the improvements, see the Android Tools Project Site. Early look at the new snapshot feature: To improve startup time for the emulator, you can enable snapshots for the system state.

The emulator will then restore to the state when it last closed almost instantly. Note: The snapshot feature is still under active development and might not always perform as expected. Fixed the missing JAR file error that prevented draw9patch from running. Fixed the Windows launch scripts hierarchyviewer and ddms to support the new location of adb.

Known issues with emulator performance: Because the Android emulator must simulate the ARM instruction set architecture on your computer, emulator performance is slow. Using a manual setup script, you control the version of the tools that you receive, since you download them as part of the build. The build is run from a script that you must create.

This article only covers the manual option. For more information on composing a build with Azure DevOps Services build tasks, see the Azure Pipelines documentation. To use a manual setup script in Azure DevOps Services, create a new build definition and specify the script to run for the build step.

This is accomplished using the Azure DevOps Services user interface:. Start by creating a new build definition. Once you reach the screen that provides you an option to define what kind of a build you wish to create, select the Empty option.

After configuring the repository to build, you're directed to the build definitions. Select Add build step :. You're presented with the Task catalog. The catalog contains tasks that you use in the build. Most of this document describes how to acquire the. NET tools and configure various CI services without providing information on how to orchestrate, or actually build , your code with. The choices on how to structure the build process depend on many factors that can't be covered in a general way here.

For more information on orchestrating your builds with each technology, explore the resources and samples provided in the documentation sets of Travis CI , AppVeyor , and Azure Pipelines. Two general approaches that you take in structuring the build process for. NET code using the. NET command-line commands. Which approach you should take is determined by your comfort level with the approaches and trade-offs in complexity.

MSBuild provides you the ability to express your build process as tasks and targets, but it comes with the added complexity of learning MSBuild project file syntax. Using the. NET command-line tools is perhaps simpler, but it requires you to write orchestration logic in a scripting language like bash or PowerShell. Skip to main content. This browser is no longer supported. Download Microsoft Edge More info. Contents Exit focus mode.

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When you upgrade an existing project, you have a choice: You can keep using the target Windows SDK specified in your project. Or, you can retarget your project to use the latest Windows SDK. With the latest Windows SDK, you get the advantages of support for the latest operating systems and language standards.

The other part of the original CRT is vcruntime. It contains the C runtime support, startup, and termination code, and everything else that didn't go into the UCRT. For more information, see CRT library features. It's also available as an installable component for all earlier supported versions of Windows.

For a complete list of supported operating systems, see Windows SDK. To retarget your projects to use the latest Windows SDK when you upgrade from a project version before Visual Studio , follow these steps:.



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